Respect the pause
Sessions have natural edges. Progress stays legible, interruption is safe, and the game does not need pressure to make a moment enjoyable.
OutBrick is a sliding-brick colour-sort puzzle for the moments between things. We make the board readable, the challenge satisfying, and the decision to stop feel as welcome as the decision to play.
Many games ask for a whole evening. OutBrick starts with a smaller promise: one board, one clear question, and one satisfying moment of progress. It is designed for a coffee break, a commute, or the quiet reset after a long task.
The journal follows the questions that sit around that promise: how games fit into real lives, how accessibility makes a board clearer, and what successful games teach us about agency, repetition, and craft.
These are working principles, not a claim that every player or every day is the same.
Sessions have natural edges. Progress stays legible, interruption is safe, and the game does not need pressure to make a moment enjoyable.
Challenge should come from the puzzle’s idea, not from unclear controls. The board gives you enough information to form a plan.
Colour is paired with shape and glyphs, support options stay close to the experience, and player feedback remains part of the work.
Undo, visible feedback, and solver-verified boards help experimentation feel safer without removing the satisfaction of finding the line.
OutBrick is an independent project by Mourad Hamdi. The game, the visual language, and the journal grow together: a new board can prompt a design note, and a research note can change the question we ask of a feature.
We publish sources in APA 7 style when a story makes a research claim, distinguish first-party success stories from peer-reviewed evidence, and keep conclusions proportional to what the source can actually support.
Read our research methodStart with the web demo, meet the mascots, or browse the journal when you have a little more room.