Player habitsWhy a two-minute puzzle can feel like a proper reset
A research-backed look at competence, attention, and the small satisfactions that make a short OutBrick session worth returning to.
Notes from the space around the board: how games fit into real lives, why tiny rules can carry a whole world, and what we are learning while we make OutBrick.

Every story starts with OutBrick, then follows the thread somewhere useful: a player habit, a design decision, or a game that made the medium feel larger.
Player habitsA research-backed look at competence, attention, and the small satisfactions that make a short OutBrick session worth returning to.
Player habitsWhy “gaming life fit” is a better design question than chasing a bigger hours-played number.
Success storiesRovio’s own history is a useful reminder that iconic games are often the visible tip of a much longer practice.
Success storiesA closer look at ustwo’s “less game, more experience” idea—and what OutBrick borrows from it.
Success storiesHow an open-ended beginning grew through creation, survival, crafting, multiplayer, and platform expansion.
Game craftA look at constraint, rhythm, and the endless variety inside a very small ruleset.
Player habitsDaily play can be a welcome rhythm when it invites attention without turning absence into failure.
Inclusive designThe case for pairing color with shape, text, and other signals—so a readable board stays readable for more players.
Player habitsA candid guide to fitting games around sleep, attention, and the rest of a real day.
Game craftChallenge should stretch the player’s attention without making the relationship with the game feel brittle.
Success storiesA success story about patient craft, visible progress, and why a game can feel generous without becoming frictionless.
Success storiesWhat Supergiant’s Early Access success teaches about iteration, narrative momentum, and making another attempt feel meaningfully different.
Inclusive designOptional support can preserve the heart of a challenge while giving more players a route into it.
Success storiesA long-running success story about player authorship, playful resistance, and the value of a game that does not write every line for you.
Player habitsWhat location-based play reveals about movement, social connection, and turning the world outside the screen into part of the game.
Learning through playHow interactive systems can invite experimentation, and what MIT’s maker-learning work suggests about putting agency before explanation.
Social playWhy routines, roles, and custom play can make a digital place feel socially present even when players are apart.
Game craftHow a game can turn a repetitive action into a moral question—and why the best friction asks the player to decide, not simply to wait.
Player habitsA practical, research-aware look at the loops that bring players back—and the design choices that keep returning voluntary.
OutBrick practiceA field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”
We link out to peer-reviewed work, MIT, Harvard, accessibility guidance, and first-party game histories. The point is not to decorate a claim with a citation; it is to show what the evidence can—and cannot—say.
See the reference trailOutBrick is a small studio, so the journal stays close to the work. Design notes come from the maker; research notes are edited for clarity and care.
Mourad makes small, thoughtful games for the space between one task and the next. OutBrick is his ongoing experiment in calmer play.
View author pageThe OutBrick Editorial Desk turns player research, accessibility practice, and game-making lessons into useful, readable notes.
View author page